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GameZone

This project is an online gaming app with multiple screens for various activities. It serves as a one-stop platform for multiple games. The concept-based project showcases user flow through paper wireframes, digital wireframes, low fidelity prototype, and high fidelity prototype, emphasizing easy navigation with different icons and a navigation menu on each page.

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Problem

We require an app that enables real-time gameplay, connecting players with genuine gamers for interactive gaming experiences.

Goal

The objective was to create a multi-game app, fostering real-time interactions among users and enhancing the overall gaming experience.

My Role

UX designer designing an app for

GameZone

Responsibilities

Creating wireframes, low and high fidelity prototypes, and iterating for accessibility and improvement.

Design Process

Information Architecture

In the design process, we carefully construct an intuitive information architecture that lays the foundation for a seamless user experience, ensuring easy navigation and effortless interaction.

Digital Wireframes

Throughout the initial design phase, I prioritized incorporating user research feedback and insights into the screen designs.

Mockups

In the initial designs, icons were missing to depict each role's function in the app. Following usability studies, I incorporated additional pictures and images to enhance the app's clarity and user experience.

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Accessibility Considerations

  • Used icons to help make navigation easier.

  • Used detailed imagery to help all users better understand the designs

Tool Used

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